Looking to Up Your Esports Game?
Posted on 13 January 2024

Looking to Up Your Esports Game?
Interfacing, Switching and Control. AV components to convert, switch and distribute signals, and control entire AV systemsEsports competition continues to enjoy increased popularity and rapid adoption professionally and at both K-12 and collegiate levels. According to the National Association of Collegiate Esports, more than 260 U.S. colleges have launched esports programs at the varsity level and are offering an average of $16 million per year in scholarships.
The unique performance needs of esports facilities require a broad level of knowledge and expertise to ensure the AV system provides a good experience for players and spectators alike. Even if you’re starting completely from scratch, don’t feel overwhelmed. We are esports experts.

Recreational
Esports originates from Egaming. The roots of Egaming can be traced back many years to the earliest offering of video games. The difference between Egaming and esports is easy to understand; think recreational gaming versus competitive gaming for prizes and recognition. It is like playing sports with friends versus playing professionally.
Esports
Some of the most popular Egaming platforms have become part of the esports ecosystem. Esports is played at club levels with leagues. Popular tournaments around the world are played in large stadiums and arenas and are set up just like a basketball game or a large concert with local audience sizes of up to 30,000 people.

Competitive video game events date back to the 1970’s. Esports went mainstream in 1980 with Atari’s Space Invaders Championship comprising of 10,000 participants. The esports industry has experienced and enjoyed exponential growth ever since. The global esports market size was valued at $1.1 billion USD in 2019 and is expected to expand at a CAGR – compound annual growth rate of 24.4% through 2027

The esports ecosystem is vast. As with any large industry, it is comprised of many supporting groups and disciplines. These include game developers with their own sales and marketing teams. Recruiters, agents, sponsors, and PR managers are also highly involved in daily management activities with continued industry growth in mind.
The main cast of characters associated with competitions includes the following:
Players – Players engage amongst teammates, work with the manager, coaches and analysts, and may fly all over the world for competitions.
Coaches – Coaches work closely with the players, to motivate them, identify their strengths and weaknesses and make sure they are playing at their best.
Analysts – Analysts translate information into stats and strategies. They provide information to a team, tournament provider, broadcaster, or game developer.
Admins and Referees – Admins and referees record the outcome of matches, make sure that the players are sticking to the rules, and hand out penalties if any are broken.
Shoutcasters – A shout caster is the esports name for a commentator. They speak over the action to inform and entertain the viewer.
Hosts – Stage hosts usually act as the main presenter of a tournament, introduce teams and often interview players and other experts.
The esports industry lacks unified governing bodies at all levels, despite its size, popularity, and influence. It is somewhat fragmented with several organizations around the world vying for supremacy. The intellectual property aspect of the games themselves makes it difficult since these interested groups are not in control of the rules and gameplay. Despite this situation, there is common interest and activity by all to further advance the industry. Mergers and partnerships are announced regularly as this market continues to grow and mature.
Primary associations, alliances, and affiliations:


Esports requires a tremendous amount of critical thinking, collaboration, and creativity from players to achieve and sustain success. With easy access and a low cost to entry, esports reaches beyond traditional sports in education to create an all-inclusive environment that breaks barriers. Engaged students perform better in school. Esports has the unique ability to appeal to and engage a wider audience.
Esports Benefits
- Sense of Community and Leadership
- Character Development
- Scholarship Opportunities
- Embodies ISTE Standards
- Increase Achievement and Accountability
- STEM Engagement
Esports setups vary in scale and capability, incorporating several AV technologies and specific IT network requirements. They incorporate powerful gaming PCs or consoles, such as PlayStation® and Xbox®, running high resolution graphics at high frame rates. Supporting facilities are unique in design, often built to suit the needs and specifications of the game, or games, that the organization has chosen for competition.
- General Gaming Centers
- Game Labs
- Practice Facilities
- Multipurpose Spaces
- University Competition Rooms
- Esports Arenas

Esports systems are comprised of specialized equipment that must meet strict requirements to qualify for use in tournaments.
- Player Stations – Keeping the gameplay pure for the player is the main priority. High-performance PCs and displays are mostly used in tournament play, and every edge they provide should be maintained.
- Networking – An esports venue’s network needs vastly differ from those of a typical office. It must have high-speed broadband internet that is strong enough to support the digital action of all the gamers playing in one place at one time.
- AV Infrastructure – Esports venues are designed to provide an engaging experience for players and fans alike. The spectacle of large tournaments and championships often rival that seen at professional sporting events and concerts.
- Streaming/Broadcasting – More and more facilities are creating broadcast stations or production rooms for streaming or creating content around their programs and events.
- Account Establishment – Esports clubs and leagues interact with host service organizations like Twitch, Valve/Steam, Discord, PlayVS, and many others.


Esports system design and equipment selection begin once the selected game titles and team size has been determined. This dictates the type and amount of equipment needed for player stations. Typical gaming stations include several items that need to be addressed. The quality or even brand of peripherals will affect perception.
- High performance PC
- Multi-output graphics card
- Keyboard/mouse
- Headset
- Gaming monitor – 24″ to 32″
- Microphone
- Webcam
- High end furniture


The growth of esports and many types of supporting venues brings numerous opportunities for designers and integrator.
Design, installation, and system support offer areas of possibility. Equipment acquisition presents additional opportunities.
- AV switching and distribution
- Videowalls and processors
- Control system
- Microphones – fixed and wireless
- Digital signage
- Broadcast cameras
- Production monitors
- PTZ cameras

The diversity and custom nature of esports systems create unique design approaches. Each system will have varying requirements to address client needs.
Extron offers many technologies and product categories that are ideal for esports environments, including:
- Signal extension products that support resolutions up to 8K
- Switching and distribution platforms with HDMI, SDI, twisted pair, and fiber optic transport
- Ultra-low latency streaming and recording devices for remote viewing and coaching
- Signal processing products perform frame rate conversion and include multi-window and videowall processors
- Audio solutions include power amplifiers and DSP, many with support for Dante transport
- Control systems enable simplified operation and management


An in-depth, instructor-led workshop that explores key AV technologies for successful esports systems


























